Scythe is a 4X board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europa who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory.
Ce roluri vei alege: prospector, guvernator, colonist, comerciant? Cine va avea cea mai prospera plantatie? Cine va construi cele mai impresionante cladiri? Si cine va castiga cele mai multe puncte de victorie?
In anul 1703 Tarul Petru cel Mare a intemeiat Saint Petersburg, oras ce avea sa devina cunoscut ca Parisul Estului . Rapid, cladiri din ce in ce mai impunatoare isi fac loc printre bulevardele largi ale noului infiintat oras. Acestea vor aduce glorie clasei aristocrate si puncte de victorie jucatorilor.
Sa castigi bani din energia electrica? O idee extraordinara! Sa folosesti petrol sau carbune pentru a genera energie in modul traditional? Sau va lipsi una din aceste resurse in viitor? Cu siguranta energia nucleara este foarte interesanta si, atata timp cat guvernul va administra pierderile nucleare, profitul va fi foarte mare.
"Kanban" — or 看板, the Japanese word for billboard — is a term for the visual cues that might be used in a lean, efficient assembly line in order to expedite and smooth workflow. These signals get the workers what they need, where they need it, when they need it to create a just-in-time (JIT) production system.
Tipul de joc: strategic, economic, civilizaţie, ecologic Numărul de jucători: 3-5, cel mai bine în 5 Durata jocului: 120 minute Vârsta: de la 13 ani, posibil de la 12 ani Dependența de limbă: nu conţine text în joc Tehnici de joc: licitaţie, mişcare de la un punct la altul, amplasarea pieselor
In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.
In the game CO₂, each player is the CEO of an energy company responding to government requests for new, green power plants. The goal is to stop the increase of pollution while meeting the rising demand for sustainable energy — and of course profiting from doing so.
In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process.
In Martians: A Story of Civilization the human colony on Mars, managed by leaders of the corporations, has to explore the planet in search of necessary resources, build new constructions, and develop technologies adjusted to planetary conditions.